Misc art tests
Posted in Gallery, Personal on August 31st, 2009 by Kirk GillardThis is an art test where the assignment was to design and build a four story high rise using 10K polys, and a 2048 texture map split anyway I wished.
My building is a Classical Barroque revival using 9958 polys, 3 1024, and 2 512 texture attribute maps. (Diffuse, normal, specular, alpha, and incandescence)
This is an art test where the assignment was to model, texture, and light a corner of a KISS themed night club. The main wall, and floor textures use 1024 attribute maps, the rest use 256 attribute maps.