I ended up using 15,816 tris, and 17.7MB of textures.
The primary wall surfaces use a set of 1024 attribute maps (color, alpha, bump, spec). The wall fan uses 256 maps, and the rest use 512 maps. I also used a few low res tiles for the interior. These are not pictured below, but are included in the overall texture budget.
Any feedback or critisism is always welcome. Thanks for taking the time to view this environment.
~Kirk
Click here. to view the props for this scene.
Click here. to view the bicycle.