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This is a set of assets that are used in the cover based gameplay sections in Dark Void.
Both crates use a similar material with 512 diffuse, and normal maps, along with a 1024 specularity, emmisive (glow), and reflectivity attribute map.
Any feedback or criticism is always welcome. Thank you for taking the time to view these assets..
~Kirk
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Watcher Crates/Cover Objects
All work is displayed in the Unreal 3 Editor
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All content on this site is the property of Kirk Bennett Gillard - All right reserved. © 2005 - 2009
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