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    This is an art test where the assignment was to design and build a four story high rise using 10K polys, and a 2048 texture map split anyway I wished.

       My building is a Classical Barroque revival using 9958 polys, 3 1024, and 2 512 texture attribute maps. (Diffuse, normal, specular, alpha, and incandescence)


wall color 1

trim_color

glass/stone color

wall color 2

roof/tile color

    Any feedback or critisism is always welcome. Thanks for taking the time to view this environment.

~Kirk

   



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