Dark Void Ancient Village Assets
Posted in Gallery, Professional on February 22nd, 2010 by Kirk GillardThis is a set of assets I built for the ancient village sections of Dark Void.
All work is displayed in the Unreal 3 Editor
-Basket 1 uses 256 diffuse, normal, and a 128 specular map.
-Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64 detail normal map.
-Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map
-The stone bench uses a 256 diffuse, normal map, specular map, and a 64×64 detail normal tile.
-The wood bench use 512 diffuse, normal, and a 256 specular map.